UNCLASSIFIED // SIMULATION
OP AMBER 81 Dodge 1
F-16C Viper
17 JUN 2016 · 0901 local (UTC+4)
Field
Krasnodar-Pashkovsky
OP AMBER 81. Dodge 1 is a 2-ship of F-16C Vipers out of Krasnodar-Pashkovsky. Russia crossed into Georgia out of Abkhazia and the North Caucasus. The United States deployed to hold the coast and the road to Tbilisi. You fly for the United States. Georgia asked for American air. You are here so Russian fighters do not own the road to Tbilisi. Hold the CAP between Krasnodar-Pashkovsky and Krasnodar-Center. Russian fighters through the bullseye are a raid on the United States. Kill them or turn them, then recover Krasnodar-Pashkovsky. Do not chase past bingo. Bullseye is 8 nm on 273 from Krasnodar-Pashkovsky. Picture: 2x Su-27; SHORAD (SA-8, Shilka, SA-18) Weather Scattered, day, wind 200 at 4 kt, 24 C, QNH 752 mmHg. Start 0901 local (UTC+4).
ROUTE WP Name Alt IAS Leg Note 1 TAKEOFF RWY 272 kt -- From the active runway 2 PUSH 24934 ft 450 kt 10 nm Departure 3 CAP 24934 ft 382 kt 2 nm Orbit the bullseye 4 RECOVERY 24934 ft 450 kt 8 nm Krasnodar-Pashkovsky overhead. Land from the pattern.
COMMS Flight 251.00 Overlord 265.00 THREATS 2x Su-27 SHORAD (SA-8, Shilka, SA-18) LOADOUT Loaded. Sta 1 AIM-9M, Sta 2/3/7/8 AIM-120C, Sta 9 AIM-9M
PACKAGE Dodge 1-1 Player Dodge 1-2 High ROE Hostile groups are weapons free. Do not strafe a column until you have the side. If you lose the bandit in the merge, extend and reset. Knock it off if a friendly flight goes defensive and you lose visual.
Scattered, day, wind 200 at 4 kt, 24 C, QNH 752 mmHg
ARM
Loadout for this target The sortie is already on the card. Set the rack for these targets, then build the file.
Auto A/A A/G Clean
1 Station 1: AIM-9M 2 Station 2: AIM-120C 3 Station 3: AIM-120C 4 Station 4: Empty 5 Station 5: Empty 6 Station 6: Empty 7 Station 7: AIM-120C 8 Station 8: AIM-120C 9 Station 9: AIM-9M 5L Station 5L: Empty 5R Station 5R: Empty F-16C Viper · nose STA 1 Empty AIM-9M — All-aspect heat-seeker. Best in the rear quarter. AIM-9P — Store on this station. Check the jet's employment notes before you release it. AIM-9L — All-aspect heat-seeker. Older than the Mike. AIM-9P5 — Rear-aspect heat-seeker. Point the nose at the tail. AIM-120C — Active radar missile. Support it until it goes pitbull, then you can crank. AIM-120B — Active radar missile, older seeker. Support it to pitbull. AIM-9X — Imaging heat-seeker. High off-boresight. Short range. STA 2 Empty AIM-9M — All-aspect heat-seeker. Best in the rear quarter. AIM-9P — Store on this station. Check the jet's employment notes before you release it. AIM-9L — All-aspect heat-seeker. Older than the Mike. AIM-9P5 — Rear-aspect heat-seeker. Point the nose at the tail. AIM-120C — Active radar missile. Support it until it goes pitbull, then you can crank. AIM-120B — Active radar missile, older seeker. Support it to pitbull. AIM-9X — Imaging heat-seeker. High off-boresight. Short range. STA 3 Empty AGM-88C — HARM. Homes on a radar that is emitting. It goes stupid if the radar shuts down. AGM-65D — Imaging-infrared Maverick. Lock a hot target and forget it. AGM-65G — Imaging-infrared Maverick with a heavy warhead. Fire-and-forget on vehicles and bunkers. AGM-65H — CCD Maverick. Daylight contrast lock. Fire-and-forget. 2× AGM-65H — CCD Maverick. Daylight contrast lock. Fire-and-forget. AIM-9M — All-aspect heat-seeker. Best in the rear quarter. AIM-9P — Store on this station. Check the jet's employment notes before you release it. AIM-9L — All-aspect heat-seeker. Older than the Mike. AIM-9P5 — Rear-aspect heat-seeker. Point the nose at the tail. AIM-120C — Active radar missile. Support it until it goes pitbull, then you can crank. AIM-120B — Active radar missile, older seeker. Support it to pitbull. GBU-38 — 500 lb GPS JDAM. It goes to the coordinate. It does not chase a laser. 2× GBU-38 — 500 lb GPS JDAM. It goes to the coordinate. It does not chase a laser. GBU-12 — 500 lb laser-guided bomb. Lase the target. 2× GBU-12 — 500 lb laser-guided bomb. Lase the target. GBU-31 — 2,000 lb GPS JDAM. One bomb, one coordinate. GBU-31(V)3 — 2,000 lb GPS JDAM with a penetrator body. Mk-82 — 500 lb dumb bomb. Ballistic. 2× Mk-82 — 500 lb dumb bomb. Ballistic. 2× CBU-105 — Wind-corrected sensor-fuzed cluster. Armor, released from height. 2× CBU-103 — Wind-corrected cluster bomb. Area target. 2× JSOW-A — AGM-154 glide dispenser. Release from range. GPS, not a laser. 2× Mk-82 Snakeye — 500 lb high-drag bomb. Slows down so you can get away low. 2× CBU-87 — Cluster bomb. Area target. No guidance. AIM-9X — Imaging heat-seeker. High off-boresight. Short range. Hydra — Unguided rockets. Mk-84 — 2,000 lb dumb bomb. Ballistic. No guidance. GBU-10 — 2,000 lb laser-guided bomb. Lase the target. GBU-24A/B — Store on this station. Check the jet's employment notes before you release it. CBU-87 — Cluster bomb. Area target. No guidance. CBU-97 — Store on this station. Check the jet's employment notes before you release it. CBU-105 — Wind-corrected sensor-fuzed cluster. Armor, released from height. CBU-103 — Wind-corrected cluster bomb. Area target. 3× Mk-82 — Three 500 lb dumb bombs on a triple rack. AGM-65K — Store on this station. Check the jet's employment notes before you release it. 3× AGM-65D — Imaging-infrared Maverick. Lock a hot target and forget it. 3× AGM-65H — CCD Maverick. Daylight contrast lock. Fire-and-forget. JSOW-A — AGM-154 glide dispenser. Release from range. GPS, not a laser. ALQ-184 — Jamming pod. It is not a weapon. ALQ-131 — Store on this station. Check the jet's employment notes before you release it. 2× CBU-97 — Store on this station. Check the jet's employment notes before you release it. 2× AGM-65D — Imaging-infrared Maverick. Lock a hot target and forget it. 2× Hydra — Unguided rockets. STA 4 Empty GBU-12 — 500 lb laser-guided bomb. Lase the target. Mk-82 — 500 lb dumb bomb. Ballistic. 2× Mk-82 — 500 lb dumb bomb. Ballistic. 3× Mk-82 — Three 500 lb dumb bombs on a triple rack. Mk-82 Snakeye — 500 lb high-drag bomb. Slows down so you can get away low. 2× Mk-82 Snakeye — 500 lb high-drag bomb. Slows down so you can get away low. Mk-84 — 2,000 lb dumb bomb. Ballistic. No guidance. AGM-88C — HARM. Homes on a radar that is emitting. It goes stupid if the radar shuts down. CBU-87 — Cluster bomb. Area target. No guidance. 2× CBU-87 — Cluster bomb. Area target. No guidance. 370 gal — External wing tank. Fuel, not a weapon. Hydra — Unguided rockets. GBU-10 — 2,000 lb laser-guided bomb. Lase the target. GBU-24A/B — Store on this station. Check the jet's employment notes before you release it. CBU-97 — Store on this station. Check the jet's employment notes before you release it. 3× CBU-87 — Cluster bomb. Area target. No guidance. 3× CBU-97 — Store on this station. Check the jet's employment notes before you release it. 2× CBU-97 — Store on this station. Check the jet's employment notes before you release it. STA 5 Empty 300 gal — Centerline tank. Fuel, not a weapon. ALQ-184 — Jamming pod. It is not a weapon. ALQ-131 — Store on this station. Check the jet's employment notes before you release it. STA 6 Empty GBU-12 — 500 lb laser-guided bomb. Lase the target. Mk-82 — 500 lb dumb bomb. Ballistic. 2× Mk-82 — 500 lb dumb bomb. Ballistic. 3× Mk-82 — Three 500 lb dumb bombs on a triple rack. Mk-82 Snakeye — 500 lb high-drag bomb. Slows down so you can get away low. 2× Mk-82 Snakeye — 500 lb high-drag bomb. Slows down so you can get away low. Mk-84 — 2,000 lb dumb bomb. Ballistic. No guidance. AGM-88C — HARM. Homes on a radar that is emitting. It goes stupid if the radar shuts down. CBU-87 — Cluster bomb. Area target. No guidance. 2× CBU-87 — Cluster bomb. Area target. No guidance. 370 gal — External wing tank. Fuel, not a weapon. Hydra — Unguided rockets. GBU-10 — 2,000 lb laser-guided bomb. Lase the target. GBU-24A/B — Store on this station. Check the jet's employment notes before you release it. CBU-97 — Store on this station. Check the jet's employment notes before you release it. 3× CBU-87 — Cluster bomb. Area target. No guidance. 3× CBU-97 — Store on this station. Check the jet's employment notes before you release it. 2× CBU-97 — Store on this station. Check the jet's employment notes before you release it. STA 7 Empty AGM-88C — HARM. Homes on a radar that is emitting. It goes stupid if the radar shuts down. AGM-65D — Imaging-infrared Maverick. Lock a hot target and forget it. AGM-65G — Imaging-infrared Maverick with a heavy warhead. Fire-and-forget on vehicles and bunkers. AGM-65H — CCD Maverick. Daylight contrast lock. Fire-and-forget. 2× AGM-65H — CCD Maverick. Daylight contrast lock. Fire-and-forget. AIM-9M — All-aspect heat-seeker. Best in the rear quarter. AIM-9P — Store on this station. Check the jet's employment notes before you release it. AIM-9L — All-aspect heat-seeker. Older than the Mike. AIM-9P5 — Rear-aspect heat-seeker. Point the nose at the tail. AIM-120C — Active radar missile. Support it until it goes pitbull, then you can crank. AIM-120B — Active radar missile, older seeker. Support it to pitbull. GBU-38 — 500 lb GPS JDAM. It goes to the coordinate. It does not chase a laser. 2× GBU-38 — 500 lb GPS JDAM. It goes to the coordinate. It does not chase a laser. GBU-12 — 500 lb laser-guided bomb. Lase the target. 2× GBU-12 — 500 lb laser-guided bomb. Lase the target. GBU-31 — 2,000 lb GPS JDAM. One bomb, one coordinate. GBU-31(V)3 — 2,000 lb GPS JDAM with a penetrator body. Mk-82 — 500 lb dumb bomb. Ballistic. 2× Mk-82 — 500 lb dumb bomb. Ballistic. 2× CBU-105 — Wind-corrected sensor-fuzed cluster. Armor, released from height. 2× CBU-103 — Wind-corrected cluster bomb. Area target. 2× JSOW-A — AGM-154 glide dispenser. Release from range. GPS, not a laser. 2× Mk-82 Snakeye — 500 lb high-drag bomb. Slows down so you can get away low. 2× CBU-87 — Cluster bomb. Area target. No guidance. AIM-9X — Imaging heat-seeker. High off-boresight. Short range. Hydra — Unguided rockets. Mk-84 — 2,000 lb dumb bomb. Ballistic. No guidance. GBU-10 — 2,000 lb laser-guided bomb. Lase the target. GBU-24A/B — Store on this station. Check the jet's employment notes before you release it. CBU-87 — Cluster bomb. Area target. No guidance. CBU-97 — Store on this station. Check the jet's employment notes before you release it. CBU-105 — Wind-corrected sensor-fuzed cluster. Armor, released from height. CBU-103 — Wind-corrected cluster bomb. Area target. 3× Mk-82 — Three 500 lb dumb bombs on a triple rack. AGM-65K — Store on this station. Check the jet's employment notes before you release it. 3× AGM-65D — Imaging-infrared Maverick. Lock a hot target and forget it. 3× AGM-65H — CCD Maverick. Daylight contrast lock. Fire-and-forget. JSOW-A — AGM-154 glide dispenser. Release from range. GPS, not a laser. ALQ-184 — Jamming pod. It is not a weapon. ALQ-131 — Store on this station. Check the jet's employment notes before you release it. 2× CBU-97 — Store on this station. Check the jet's employment notes before you release it. 2× AGM-65D — Imaging-infrared Maverick. Lock a hot target and forget it. 2× Hydra — Unguided rockets. STA 8 Empty AIM-9M — All-aspect heat-seeker. Best in the rear quarter. AIM-9P — Store on this station. Check the jet's employment notes before you release it. AIM-9L — All-aspect heat-seeker. Older than the Mike. AIM-9P5 — Rear-aspect heat-seeker. Point the nose at the tail. AIM-120C — Active radar missile. Support it until it goes pitbull, then you can crank. AIM-120B — Active radar missile, older seeker. Support it to pitbull. AIM-9X — Imaging heat-seeker. High off-boresight. Short range. STA 9 Empty AIM-9M — All-aspect heat-seeker. Best in the rear quarter. AIM-9P — Store on this station. Check the jet's employment notes before you release it. AIM-9L — All-aspect heat-seeker. Older than the Mike. AIM-9P5 — Rear-aspect heat-seeker. Point the nose at the tail. AIM-120C — Active radar missile. Support it until it goes pitbull, then you can crank. AIM-120B — Active radar missile, older seeker. Support it to pitbull. AIM-9X — Imaging heat-seeker. High off-boresight. Short range. STA 5L Empty HTS — HARM targeting pod. It finds radars. It is not a weapon. STA 5R Empty Litening — Targeting pod. Laser and infrared picture. Not a weapon. Sniper — Targeting pod. Laser and a narrow infrared picture. Not a weapon.
Sta 1 AIM-9M, Sta 2/3/7/8 AIM-120C, Sta 9 AIM-9M
Drop the file in Saved Games/DCS/Missions, then open it in the Mission Editor or host it. Popular jets spawn with a real pylon load. Anything marked clean needs stores added in the editor. Carrier groups steam into the wind. Ships and columns are placed by bearing, so slide them off the beach if they land inland.